The GPU preview renderer glitches out on distortion meshes when the canvas is rotated.
See title, really. It might just be on distortion meshes inside of clipping masks; that's where I found it and I didn't bother checking for any further details.
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Margaret Trauth commented
Hmm, good point, Egor - here's a couple of screengrabs. They're both absolutely identical but for the rendering method. I've included the result of overlaying them in "difference" mode as well, mostly because I wanted to see just how far apart they were.
This is on 25.4.1, on a 2017 Macbook Pro. (2.5 GHz Intel Core i7, Intel Iris Plus Graphics 640 1536 MB according to About This Mac. Still on Mojave because I'm not saying goodbye to Neko, the Desktop Cat until I absolutely have to upgrade because I bought a new computer.)
Also thanks! :)
(and yeah, I probably should make a separate bug for area type autosize turning itself off, I just noticed it happening while isolating the test case for this one.)
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You should have attached the image that Ai renders for you, because I have is displayed quite similar to CPU, both in Beta and released versions! The book, the textures, shadows... all looks fine. only some blurriness, but that’s tolerable. A nice dragon!
I moved it to bug reports.
As for the Area Type Auto Size — you definitely should make it a separate request.