GPU renderer fails on complex appearance stacks involving Knockout Group
I have an appearance stack that uses a scatter brush at 0% opacity to knockout parts of the underlying fill, thanks to Knockout Group being checked on this object.
It does not seem to work on the GPU renderer.
Some experimentation suggests that it does work if I shift the overall object's transparency from Hard Light to Normal. I haven't tried other opacity modes.
I have included a file with an example path, as well as screengrabs of how it renders on the CPU and GPU previews, and the data given by the "system info" button in the Performance pane of the prefs.
2
votes
Margaret Trauth
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It works for me :( But I have a different GPU. Still I vote because sure it’s a bug.