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  1. 5 votes

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    In latest versions you can enable ’Select and Unlock objects on canvas ’ option in Preferences > Selection & Anchor Display section.
    This will draw a small lock marker for those objects that are locked in your selection (they won’t be a part of selection box though) — click it to unlock an object.
    Please try it and comment back about if it works for you.

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    Designer commented  · 

    Or with some keyboard combination like CTRL+SHIFT+LEFT Click? (And it will unlock that layer.)

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  2. 49 votes

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  3. 51 votes

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  4. 80 votes

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  5. 54 votes

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  6. 9 votes

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    Need More Info  ·  Anish Kumar responded

    Hi,
    Sorry to hear that you are facing this issue. We are not able to reproduce this issue at our end and need your help.
    1. Is it happening in all files or only complex files? Would it be possible for you to share the file in which you are facing this issue?
    2. Can you please share the video of the problem?
    3. On which version of Illustrator and OS are you working?

    Please share the details on sharewithai@adobe.com

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  7. 45 votes

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  8. 97 votes

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    Hi Everyone,

    All the effect checkboxes have now been set to ON by default, and are sticky (meaning that if you disable preview, on next launch of Illustrator preview will remain disabled). This functionality now is available in our latest release build – 24.1.1 for Win and 24.1 for Mac which is available worldwide now.

    What’s new in 24.1: https://helpx.adobe.com/illustrator/using/whats-new.html

    You can update to the latest release using Creative Cloud desktop App: https://helpx.adobe.com/in/creative-cloud/help/creative-cloud-updates.html

    Thank you for all the feedback.

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  9. 48 votes

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  10. 73 votes

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  11. 52 votes

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  12. 114 votes

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  13. 112 votes

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  14. 155 votes

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    This option exists in Beta 28.1 and higher and is still under development.

    Please try it (you can install Beta from your CCD application) and see if it works like you expect. Your feedback on this will be crucial to shape a correct final experience for everybody. Comment back!

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  15. 90 votes

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  16. 160 votes

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  17. 265 votes

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  18. 311 votes

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  19. 495 votes

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  20. 722 votes

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    It is not as straightforward as it may sound :) We have been working to take advantage of threads and other hardware such as GPU/Video RAM in places where it can make a higher impact. We are prioritizing areas that are slow instead of making a generic change and destabilizing the product. Product stability is the top priority for us and we have been consistently trying to improve it. We want to move with caution and make changes without compromising on the quality. Hope this helps.

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