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Jeremy

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  1. 89 votes

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  2. 5 votes

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  3. 48 votes

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  4. 2 votes

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  5. 2 votes

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  6. 1 vote

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  7. 1 vote

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  8. 9 votes

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    An error occurred while saving the comment
    Jeremy commented  · 

    It would be nice if I could have some smart guides show up on screen while drawing lines - but have the angles based on the last line I've drawn. Right now, smart guides are relative to the screen orientation - I'd like an option so that they are relative to the lines I'm drawing, as I'm drawing them as well.

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  9. 7 votes

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    Jeremy commented  · 

    Agreed here as well. Please fix this so that scripts that do not use the document object can be ran from actions pallete with no open documents.

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  10. 3 votes

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  11. 54 votes

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    Jeremy commented  · 

    I would also like to be able to set the default as static, since copy with "Optical" kerning changes letter spacing non-proportionally at different scales. I would think it would be better to allow us to choose what we'd like as default, as dynamic may work just fine for some as the default.

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  12. 4 votes

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  13. 10 votes

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    Jeremy commented  · 

    I believe this happens when an AI file is saved with PDF compatibility turned on. Basically, there's the AI data in the file, and a complete duplicate saved in PDF format. Try turning PDF compatibility off and see if that helps with file size. The down side to this, and a HUGE GRIPE I have with this feature, is that you will not be able to place AI files into InDesign documents without PDF compatibility turned on - INDD doesn't support AI files, only PDF. Unfortunately for those of us who use INDD in our work flow, this means that using symbols and linked images/content offer absolutely NO advantages. I've submitted a feature request to both AI and INDD feedback forums before but it's been largely ignored.

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  14. 2 votes

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  15. 960 votes

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    Jeremy commented  · 

    My guess is that when Illustrator went from 32 to 64 bit, the coordinate system stayed at 32-bit internally and the program was just updated to run on 64-bit systems, not fully utilize them. My assumption is that the coordinates are represented internally by a 32-bit signed fixed-point number: 1 bit used for the sign, 13 bits for the integer component and the remaining 18 bits for the fractional component. This would give a max size of 2^14 points (approx. 227.5 inches) with a precision of 2^-18 points (a hair under 6 decimal places in base 10) which seems to line up well with a few quick tests.

    Moving to a full 64-bit coordinate system would solve this for the most part. It would not be "infinite", but I don't think an infinite canvas would really be necessary for most. Assuming the precision stays the same (18 bits), the coordinate system would have a max size of 2^46 points (just under 1 trillion inches or approx. 15.43 million miles!).

    Another option would be to stay with a 32-bit coordinate system but use more bits for the integer component of the number at the expense of taking them from the fractional component. Every bit you move would increase the max size and decrease the precision by a factor of 2. This is basically what a “virtual scale” would do.

    Some of the other posts suggest that Illustrator is being revamped behind to scenes to eventually support larger canvas sizes. Assuming that is correct and the coordinate system’s capacity is being increased, every part of the program which works with coordinates will need to be updated. I think we will see this implemented eventually but it may take the Adobe team some time to both make the changes, and ensure nothing gets broken along the way. There will likely still be exporting limitations but those would be based on file specifications more than Illustrator’s capability. For example, the JPEG format only officially supports a size up to 65,535 pixels square.

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    Jeremy commented  · 

    "Infinite" canvas size would not neccessarily increase file size - file size would depend on how many objects are in the file. Infinite canvas is going to be about how to represent the coordinates. and at what precision. Other programs do not place a limit of the canvas so it is very possible to do this - but there's more than one way.

    It's likely going to be about how much work adobe would need to do to implement the change. The easy way would be to trade precision for size, i.e., as the canvas gets larger, the precision would go down. This would effectively be the same as how we have to design at a different scale now to fit very large spaces - it would just happen internally. It would not be "infinite" since as some point the precision would be so low as to become rediculous. A better solution (and the one I hope Adobe implements eventually) would be to allow a truely infinite canvas board. I image that there would be a lot of changes that would have to be made to make this happen, which is why Adobe has not addressed this yet with such a popular request thread. Other parts of the program would need to be considered as well - i.e. exporting images (file type limits/compatability), PDF compatability, etc...

    I do hope Adobe eventually responds to this thread with something promising.

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    Jeremy commented  · 

    The problem with moving the decimal place is that illustrator's decimal precision decreases by one decimal place as well. This may very well be the "easiest" solution, as those wanting a larger art-board will likely be less concerned with decimal precision. It would be very nice if we could get both: artboard as large as computer resources allow, and no decrease in precision.

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    Jeremy commented  · 

    Unlimited artboard size is a must.

    If anyone else is getting "Can't move the objects. The requested transformation would make some objects too large." when you have an obviously smaller item selected, I've noticed it's usually because there's a guide object in the selection somewhere.

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    Jeremy commented  · 

    This is the number one complaint I hear from designers within our industry that use Coreldraw instead of AI. Please remove the size limit. Allow it to grow, as needed.

  16. 1 vote

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    Jeremy commented  · 

    The form would not let me attach a video. Please let us know what video formats can be attached. This was changed recently and I can no longer attach videos.

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  17. 1 vote

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    We receive videos in form of .mov, .mp4 and at times even .mpg.
    This portal allows attachments up to 50 mb and you can use any format for it. Is it possible there is a software or an browser extention that is troubling you. Can you please try this bug form from another browser or computer.

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  18. 6 votes

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    Jeremy commented  · 

    Not sure why a bunch of duplicate requests submitted... ? The form rejected me a few times because I was trying to attach video (webm), but it didn't give any indication that the form was submitted. Anyway, sorry.

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    Jeremy commented  · 

    If you rename a library asset, after typing in the new name and pressing return, the return is forwarded to the application and interpreted, at least on my machine, as Move. See attached screen cast.

    Also please enable uploading of webm files.

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    Jeremy commented  · 

    If you rename a library asset, after typing in the new name and pressing return, the return is forwarded to the application and interpreted, at least on my machine, as Move. See attached screen cast.

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    Jeremy commented  · 

    If you rename a library asset, after typing in the new name and pressing return, the return is forwarded to the application and interpreted, at least on my machine, as Move. See attached screen cast.

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    Jeremy commented  · 

    If you rename a library asset, after typing in the new name and pressing return, the return is forwarded to the application and interpreted, at least on my machine, as Move. See attached screen cast.

  19. 12 votes

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  20. 3 votes

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    Jeremy commented  · 

    Apparently randomly, the new file dialog will appear blank. I've attached a screencast to show. I do not know how to recreate this, it seems to happen eventually on every session. The only way to fix is to restart AI.

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