When moving object it counts as hundreds of inputs, filling the history
When you move an object with the mouse, it seems to consider each pixel or so it moves as an individual input, so if you just quickly drag something, your history is completely filled and it is impossible to undo enough to undo the single move. It also shows up as 'Undo' in the history tab rather than 'move' - only the final one is considered 'move'.
3
votes

Seems fixed in Beta 30.0.0.14
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Caden, based on your screenshot, are are isolated inside of a blend, correct?
This bug has been fixed in the latest Beta, meaning it will be pushed into the next general build.