AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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13 votes
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2 votes
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AdminEgor Chistyakov
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An error occurred while saving the comment Ah, I see, thank you. It’s a GPU rendering issue, one of many.
A temporary solution would be to switch to CPU rendering mode which displays everything correctly.
Thanks for reporting this!An error occurred while saving the comment No enough data.
Can you share the file and provide a screenshot of the result that you see? -
2 votes
You can do this using the Recolor panel (the full one, that is under Advanced Options). It’s quite straightforward, although not obvious.
Double-click the small color chip under in the New column, and the Color Picker dialog appear. Then click the Color Swatches button and choose a swatch you need. No hustle with the scaling of tints or putting your swatches in color groups, it’s that simple.
An error occurred while saving the comment Jonathan, you can do this using the Recolor panel (the full one, that is under Advanced Options). It's quite straightforward, although not obvious.
Double-click the small color chip under in the New column, and the Color Picker dialog appear. Then click the Color Swatches button and choose a swatch you need. No hustle with the scaling of tints or putting your swatches in color groups, it’s that simple.
Does it solve the issue for you?
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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4 votes
An error occurred while saving the comment In legacy-classic 3D this is possible by mapping a flat-filled symbol to a subsurface in Map Art dialog.
In modern 3D we don't have mapping yet, but it’s an obvious feature to have.
This also means that we should be able to apply materials not only for entire object, but also selected parts of it. Something like material IDs from 3DS Max, but better.
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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1 vote
An error occurred while saving the comment I am not getting that, sorry. Can you record a video that demonstrates these issues?
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2 votes
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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13 votes
I am happy to share that we have fixed this bug in our latest release – 26.1.0 which is available worldwide now.
Going forward, our goal is to fix as many top User-Voice bugs as possible and as frequently as possible. Given the nature of the fixes, some of the bugs will take a longer time to fix, but we are on it.
You can update to the latest release using Creative Cloud desktop App: https://helpx.adobe.com/in/creative-cloud/help/creative-cloud-updates.html
Thank you for all the feedback. Keep it coming!
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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An error occurred while saving the comment Wow, it does for me too.
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3 votes
AdminEgor Chistyakov
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2 votes
AdminEgor Chistyakov
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2 votes
AdminEgor Chistyakov
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2 votes
AdminEgor Chistyakov
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15 votes
AdminEgor Chistyakov
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11 votes
AdminEgor Chistyakov
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92 votes
AdminEgor Chistyakov
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An error occurred while saving the comment But not use sublayers? (just wanna know, don't hurt me)
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1 voteNeed More Info · 1 comment · Illustrator (Desktop) Bugs » Effects, Appearance, Graphic Styles · Admin →
An error occurred while saving the comment Is this still an issue for you?
If yes — can you share a file that behaves like that for you? -
20 votes
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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An error occurred while saving the comment Relates to this request:
Make the hex code box visible for all color modes on the color panel. Not just RGB modes.
https://illustrator.uservoice.com/forums/333657/suggestions/38816713
(now completed) -
11 votes
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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1 vote
An error occurred while saving the comment What problems do you have if you do still have them?
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1 vote
An error occurred while saving the comment Julia, Illustrator’s rulers can be switched between global an local modes.
Global Rulers assume artboards are objects placed on a common grid, and Artboard Rulers reposition 0,0 every times you switch between artboards.
To switch, go to View > Rulers > Change to Global / Artboard rulers, or right-click the intersection of two rulers and choose the mode you need.
Does it solve your problem?
True, can confirm.
You can still Object > Blend > Expand, but Object > Expand must not be disabled obviously.